![]() Still, that doesn't change the actual gameplay, which is pretty straightforward. For example, one sequence early in the game has Spyro meeting up with a disgruntled professor: he needs some equipment for his new invention, and asks him to collect ten so-and-so's - but then pauses, and wonders if perhaps he needs this-and-that's, or such-and-such? It's rather funny that the game makes fun of not only the collective platforming genres, but its own, gameplay that focuses largely on the collection of random items. It's a very solid game, fun for both kids and adults, with a sense of humor that's silly and appeals to kids, but subtly poking fun at itself to appeal to a more mature audience. Spyro: A Hero's Tail, while not magnificent material, does redeem the Spyro image. The game was merely average suffering from boring gameplay and a number of problems that kept it from being great, but maybe decent. It wasn't until the first Playstation 2 game that the series started to lose its luster, and drastically. In fact, that game was followed by a third, which was seen as just as good or even better. ![]() Spyro the Dragon was introduced on the Playstation about midway through the console's lifespan, and it was arguably one of the best platformers on any console and was followed up by a sequel that didn't let down fans and expanded on everything that made the first a great game.
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